Tuesday, June 5, 2012

Seizing the Crown: Status

Seizing the Crown

A dying king with no children could only mean one thing... a royal fight for the crown. Not all fights are won by the cleanest fighters, sometimes you have to get down and dirty.

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This topic is an Out Of Character part of the roleplay, ?Seizing the Crown?. Anything posted here will also show up there.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.
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This is the "Status" section of "Seizing the Crown". I will be placing a notice in the OOC when it's a good time to look at the changes within this thread or you can simply check this routinely either way it's best to glance over this every once in a while. The information that will be held within this thread and they are as followed:

King Reputation: The reputation the king has for each character, this will allow you to know which character is being favored. 100 (Red) results in a bounty being placed on your character's head, 100 (Green) results in high chance of your character being named as heir. If the reputation is labeled "Secret" then your character has no clue what type of relationship that character and the king has. Ex: Character A has a secret friendly relationship with the king, so Character B has no way of knowing unless rumor spreads or Character B further gathers information. (Min: -100, Max: 100)

Ascavia Reputation: This is the reputation the characters have with the people of Ascavia. This section is broken into three parts: The people, the rebels, and the royal. Having certain relationships results in different outcomes and you cannot please all three the most you can achieve is gaining a neutral relationship with two out of three. (Min: -100, Max: 100)

Character Reputation: This is the reputation the characters have with important NPCs. Similar to the above two, reaching certain points of the relationship meter will result in different outcomes and attitudes the NPCs have towards the character. (Min: -100, Max: 100)


They only matter when they hurt & they only hurt when they matter

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Sophia & Sovia
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